Socio-psychological bases of senior pupils' gaming activity - essential precondition of their self-knowledge

  • I. Mamchur
Keywords: game; gaming activity; identity,; self-knowledge; senior pupil; adolescence.


The article specifies that socio-psychological peculiarities of senior pupils' gaming activity became apparent through the interaction of its participants, the organization of a certain community of individuals, the formalization of a collective entity, which is characterized by integrity and ability to function jointly; determined the necessity of using interactive role-playing games in the educational process; first, on the basis of theoretical, applied aspects of the psychological phenomenon of business game, the preconditions for self-knowledge by senior pupils through game activity are determined;


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How to Cite
Mamchur, I. (2018). Socio-psychological bases of senior pupils’ gaming activity - essential precondition of their self-knowledge. Fundamental and Applied Researches in Practice of Leading Scientific Schools, 30(6), 50-54.