Socio-psychological bases of senior pupils' gaming activity - essential precondition of their self-knowledge


  • I. Mamchur
Keywords: game; gaming activity; identity,; self-knowledge; senior pupil; adolescence.

Abstract

The article specifies that socio-psychological peculiarities of senior pupils' gaming activity became apparent through the interaction of its participants, the organization of a certain community of individuals, the formalization of a collective entity, which is characterized by integrity and ability to function jointly; determined the necessity of using interactive role-playing games in the educational process; first, on the basis of theoretical, applied aspects of the psychological phenomenon of business game, the preconditions for self-knowledge by senior pupils through game activity are determined;

References

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PDF Downloads: 64
Published
2018-12-31
How to Cite
Mamchur, I. (2018). Socio-psychological bases of senior pupils’ gaming activity - essential precondition of their self-knowledge. Fundamental and Applied Researches in Practice of Leading Scientific Schools, 30(6), 50-54. https://doi.org/https://doi.org/10.33531/farplss.2018.6.07